Here are the notes and updates for World of Warcraft PTR Patch 9.1.5
The devs are slowly stripping away restrictive systems in Shadowlands, catering to feedback that has been pouring in since the release of the beta. Patch 9.1.5, which will be available to play on the public test realm in early September, includes a myriad of changes from class and Covenant balance to complete system overhauls.To get more news about cheap wow tbc gold, you can visit lootwowgold official website.
Easy Covenant swapping, Legion Mythic+ Timewalking, and the removal of the AoE target cap are just a few of the many changes coming to the game in the next few months.
Here’s the full list of patch notes for WoW Patch 9.1.5. Everything listed below is liable to change before the patch hits the live servers, so take it with a grain of salt.Devs’ note: “With the launch of Shadowlands, we reduced the maximum number of targets that several abilities could hit specifically to address a few gameplay problems related to pulling a large number of enemies in dungeons. Players often refer to these changes as the ‘AOE target cap.’ Our intention was to reduce the effectiveness of burst AOE buttons against large target counts (i.e. 15 to 20 enemies) while also increasing their effectiveness against fewer targets (e.g. three to five enemies) and communicating that strength clearly in the tooltips. The abilities that remained ‘uncapped’ were generally ones that offered lower damage over a longer period of time (e.g. Blizzard or Consecration). Along with other changes, we set out to move away from ‘pull as many enemies as possible, use all your cooldowns and delete them’ as the predominant strategy across various forms of content. We’ve received a lot of feedback that these abilities not hitting enemies in their range in any way creates a feel problem for WoW combat but is also an issue for trivial encounters like farming legacy content. For many of the abilities that underwent the change from uncapped to a strict target cap in 9.0, we’re converting the damage to ‘reduced damage beyond five targets.’ This means that the ability will deal full damage against five targets, then reduced damage to each additional target beyond five. This means that while the overall damage done by the ability increases with the number of targets, the individual damage done to each target will decrease. This solution means these abilities and their relative classes will still have a very strong niche against packs of four to six enemies. As always, tuning will change as a result of this shift over the next few weeks based on your feedback from the PTR”